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1. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Originally by: Ezevector Piracy is inherently PvP in EVE, because there are no NPCs to pirate. That's a scenario where Piracy can exist without PvP. Carebearing under a different name? Absolutely. But who cares? Piracy without a player...
- by Mahn AlNouhm - at 2009.08.15 17:48:00
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2. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 08/08/2009 03:25:26 Quote: You can have PvP without piracy or piracy without PvP. I disagree. Piracy is inherently pvp in nature. Show me a scenario where piracy happens sans pvp, and I'll show you carebearin...
- by Mahn AlNouhm - at 2009.08.08 03:18:00
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3. Kickstarting professional bounty hunting in game. - in Player Features and Ideas Discussion [original thread]
Shameless bump. I really think this is a decent idea. . . .
- by Mahn AlNouhm - at 2009.08.02 14:22:00
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4. Better ore in lowsec space - in Player Features and Ideas Discussion [original thread]
/signed. I approve of any idea that makes low sec more lively. . . .
- by Mahn AlNouhm - at 2009.08.01 16:00:00
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5. Kickstarting professional bounty hunting in game. - in Player Features and Ideas Discussion [original thread]
While discussing a few things that came up in other threads, this idea popped up and I think it's worth discussing in it's own right. I don't know how complex and idea this would be to implement, but I think it would have a tremendous benefit for ...
- by Mahn AlNouhm - at 2009.08.01 15:59:00
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6. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Originally by: Ollora Denebe Sadly, too much of the game is based on the skill system and less on how well a player can actually deal with a fight. A 6msp combat pilot will always beat a 2msp combat pilot. Why? Because the skills boost sh...
- by Mahn AlNouhm - at 2009.07.31 17:56:00
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7. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:49:52 Edited by: Mahn AlNouhm on 31/07/2009 17:47:47 Originally by: Ollora Denebe Originally by: Mahn AlNouhm Geez. Chill out, bro. No need to stoop to such a low level. I see the ga...
- by Mahn AlNouhm - at 2009.07.31 17:46:00
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8. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:21:45 Quote: Criminals who get caught DO have a problem entering stores, crossing borders, and entering different cities. They can't do any of those things, because they're in prison. Try shooti...
- by Mahn AlNouhm - at 2009.07.31 17:21:00
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9. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:04:41 Originally by: Ollora Denebe Originally by: Mahn AlNouhm I know you have a dark place in your heart for pirates. We pirates feel the same way about you carebears, too, but we tempe...
- by Mahn AlNouhm - at 2009.07.31 17:04:00
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10. Artillery as an anti-blob weapon? - in Player Features and Ideas Discussion [original thread]
Most people agree that artillery needs a boost. Most people will also agree that blobs are a real problem in eve pvp, and need an effective counter. Bombs, the CCP solution to blob warfare, haven't made a dent in the problem at all. So, why not g...
- by Mahn AlNouhm - at 2009.07.29 17:32:00
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11. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Quote: I'm fine with this. Logically, a criminal would not have free and open access to a station, anymore than he has free and open access to jumpgates. I would then suggest a new series of modules. False Indentity Transponders. Available ...
- by Mahn AlNouhm - at 2009.07.29 16:45:00
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12. The Nerf Everyone Patch - in Player Features and Ideas Discussion [original thread]
Unless one introduces a reasonably quick way to improve sec status or improve faction relations, basing the ability to dock entirely on standings with a particular faction would be a disaster for the game. In order for me to grind my sec status up...
- by Mahn AlNouhm - at 2009.07.16 00:47:00
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13. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 16/07/2009 00:21:43 Quote: The 'spider-locking' issue puts a huge hole that ultimately sinks this idea. Amen and amen. . . .
- by Mahn AlNouhm - at 2009.07.16 00:20:00
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14. Coolest feature ever, let piloted ships dock into other ships - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 16/07/2009 00:14:24 Edited by: Mahn AlNouhm on 16/07/2009 00:12:04 I love this idea. The way I look at it, a carrier could field either fighter drones or an equal number of cruiser class ships. Ships docked in a ...
- by Mahn AlNouhm - at 2009.07.16 00:10:00
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15. caldari missile destroyer - in Player Features and Ideas Discussion [original thread]
I disagree. . . .
- by Mahn AlNouhm - at 2008.09.14 01:29:00
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16. Decentralize the Eve server - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 12/07/2008 21:36:33 Originally by: Mahn AlNouhm Guys, this is simple. Since the internet is a series of pipes, all CCP has to do is build bigger pipes. Duh. Lag problem, ...
- by Mahn AlNouhm - at 2008.07.12 23:05:00
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17. Decentralize the Eve server - in Player Features and Ideas Discussion [original thread]
Guys, this is simple. Since the internet is a series of pipes, all CCP has to do is build bigger pipes. Duh. Lag problem, solved. Donations denominated in isk are welcome. . . .
- by Mahn AlNouhm - at 2008.07.12 21:31:00
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18. Awesome Idea... [Under Construction] - in Player Features and Ideas Discussion [original thread]
Missiles don't miss, but they take 10 million years to get to the target. . . .
- by Mahn AlNouhm - at 2008.07.06 15:21:00
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19. Jammer Balance Suggestions - in Player Features and Ideas Discussion [original thread]
2 words: CHANCE BASED. If you're using any kind of analogous experience to illustrate how falcons are over/underpowered, you. are. wrong. Yes, ECM is a force multiplier. That's it's whole job. It does nothing more than multiply your force by gi...
- by Mahn AlNouhm - at 2008.07.06 04:55:00
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20. Missile Explosion Bump - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril I still seem to miss the point of this, you wanna buff missile ships to be able to tackle w/o tackling or what ? Then it's big nono, to tackle you can't sit at 80km and spam missiles. Give me a good reason why ...
- by Mahn AlNouhm - at 2008.07.01 19:57:00
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